Screen Space Reflection
Screen Space Reflection While screen space reflection (SSR) is a well-known effect, this article aims to introduce a unique method for calculating screen space reflections – one that I haven’t encountered online before. Many online tutorials cover screen space reflection already, and most of them follow a similar process: calculate the reflection direction in world space, use a mostly uniform step size to traverse the world space, and for each step, compute the normalized device coordinates (NDC)....